![]() ![]() It all went a bit Skynet here.Ī ground-breaking version, this. Chillingly, the improved AI brought opposing managers who could quickly see through your time-honoured tactics and adapt, forcing you to change or fall behind. Alternatively, you could take your time finding the right job, making sure that your devotion to youth development was encouraged and rewarded. Now you could land a position that your reputation might not deserve by toadying up to chairmen. Realism is always one of the key factors in any game and FM14 stepped up the pace with the introduction of job interviews. Unlike the new versions, the AI is fairly basic and you can’t micro-manage the development of your players, but you can push through half a season in a three-hour train journey with Mike Duff, Mark Kerr and Cherno Samba as the spine of your team. Hitting a sweet spot between the level of detail and the speed with which it could be played, there are many reasons why CM01/02 retains a special place in the hearts of those who immersed themselves in its data. Leaving aside the new version, as you can never tell how good an FM is until you’ve played it for three months, he gives us his top nine incarnations. Iain Macintosh, editor of The Set Pieces, has played them all. It's been 23 years since the Collyer Brothers released the first Championship Manager, the game that would develop into the all-conquering goliath that is Football Manager.
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